○ ESS20仅限 怎么实现在游戏精灵属性栏查看个体值和努力值,像燃之智那样的

解决方案
将UI_Summary的641行附近的这一段删除,并将下方代码粘贴进去。
1701177004810.png

Ruby:
    textpos = [
      [_INTL("HP"), 240, 82, 0, base, statshadows[:HP]],
      [sprintf("%d/%d", @pokemon.hp, @pokemon.totalhp), 375, 82, 1, base, shadow],
      [sprintf("%d", @pokemon.iv[:HP]), 425, 82, 1, base, shadow],
      [sprintf("%d", @pokemon.ev[:HP]), 485, 82, 1, base, shadow],
      [_INTL("攻击"), 240, 126, 0, base, statshadows[:ATTACK]],
      [sprintf("%d", @pokemon.attack), 375, 126, 1, base, shadow],
      [sprintf("%d", @pokemon.iv[:ATTACK]), 425, 126, 1, base, shadow],
      [sprintf("%d", @pokemon.ev[:ATTACK]), 485, 126, 1, base, shadow],
      [_INTL("防御"), 240, 158, 0, base, statshadows[:DEFENSE]],
      [sprintf("%d", @pokemon.defense), 375, 158, 1, base...

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将UI_Summary的641行附近的这一段删除,并将下方代码粘贴进去。
1701177004810.png

Ruby:
    textpos = [
      [_INTL("HP"), 240, 82, 0, base, statshadows[:HP]],
      [sprintf("%d/%d", @pokemon.hp, @pokemon.totalhp), 375, 82, 1, base, shadow],
      [sprintf("%d", @pokemon.iv[:HP]), 425, 82, 1, base, shadow],
      [sprintf("%d", @pokemon.ev[:HP]), 485, 82, 1, base, shadow],
      [_INTL("攻击"), 240, 126, 0, base, statshadows[:ATTACK]],
      [sprintf("%d", @pokemon.attack), 375, 126, 1, base, shadow],
      [sprintf("%d", @pokemon.iv[:ATTACK]), 425, 126, 1, base, shadow],
      [sprintf("%d", @pokemon.ev[:ATTACK]), 485, 126, 1, base, shadow],
      [_INTL("防御"), 240, 158, 0, base, statshadows[:DEFENSE]],
      [sprintf("%d", @pokemon.defense), 375, 158, 1, base, shadow],
      [sprintf("%d", @pokemon.iv[:DEFENSE]), 425, 158, 1, base, shadow],
      [sprintf("%d", @pokemon.ev[:DEFENSE]), 485, 158, 1, base, shadow],
      [_INTL("特攻"), 240, 190, 0, base, statshadows[:SPECIAL_ATTACK]],
      [sprintf("%d", @pokemon.spatk), 375, 190, 1, base, shadow],
      [sprintf("%d", @pokemon.iv[:SPECIAL_ATTACK]), 425, 190, 1, base, shadow],
      [sprintf("%d", @pokemon.ev[:SPECIAL_ATTACK]), 485, 190, 1, base, shadow],
      [_INTL("特防"), 240, 222, 0, base, statshadows[:SPECIAL_DEFENSE]],
      [sprintf("%d", @pokemon.spdef), 375, 222, 1, base, shadow],
      [sprintf("%d", @pokemon.iv[:SPECIAL_DEFENSE]), 425, 222, 1, base, shadow],
      [sprintf("%d", @pokemon.ev[:SPECIAL_DEFENSE]), 485, 222, 1, base, shadow],
      [_INTL("速度"), 240, 254, 0, base, statshadows[:SPEED]],
      [sprintf("%d", @pokemon.speed), 375, 254, 1, base, shadow],
      [sprintf("%d", @pokemon.iv[:SPEED]), 425, 254, 1, base, shadow],
      [sprintf("%d", @pokemon.ev[:SPEED]), 485, 254, 1, base, shadow],
      [_INTL("特性"), 224, 290, 0, base, shadow]
    ]
背景图自己P一下
1701177077835.png
 
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